![]() ![]() The combat was a little aggressive at first: not with the difficulty, but with how often enemies were popping up. ![]() To make sure all players feel comfortable, there’s also an option to enable warnings before sensitive content happens in the story, and this means Ikenfell has something for everyone - you can take part in every fight, or sit back and focus on the story as and when you feel up to it. There’s also an option to instantly win every battle. There are options to change the timing in battle from manual, where you have to land the hits and blocks yourself, to semi-auto, where each hit is always “Nice” but you can still try for a “Great,” and automatic, where everything works perfectly and you don’t need to worry about timing. Having said all that, Ikenfell is open to everyone. Quick as a flash, they go zooming towards Maritte and - "Oops!" I missed my moment. I'd get Petronella to use Salve, a healing spell, and watch in awe as the bottle she threw explodes into three winding arms of blue light. Each spell has a different animation to make you panic, and it takes a little while as you’re being peppered with dozens of “Oopses!” to learn when exactly you’re meant to react to each - and to keep that in mind for every spell. “Nice” means a good hit or block, while “Great” is best, and “Oops” means, well, oops. Ikenfell has that same tiny window for each spell or attack, when waiting until the right moment boosts your damage or saves you from losing too much health, but since each spell moves differently, you’re most likely to get it wrong the first time, causing you to lose a chunk of health or waste a turn. It’s a bit like watching the line in every fishing activity in every life-sim ever: glaring at the bait as it bobs about until that tiny window when you frantically mash the button before the fish gets away. That timing-based combat is a major part of the game, and it can feel a little clunky and frustrating at first, especially since each spell and attack is timed differently. Chapter 8Ĭlick on statue and it will disappear and reveal gem.That doesn’t mean Ikenfell and I always got along. Chapter 7įirst room with 'motion detection' ghosts. Shiny Gem #5 - ArchivesĪfter cutscenes at the end of Archives, room to the right. Shiny Gem #4 - ArchivesĬlick on white book to open passage. Small building near Southern Dorms, can be accessed with the strength skill. Rare Gem #20 *Last One* - Duelling Hall Shiny Gem #3 - Duelling Hall Sparkly Gem #7 - Ikenfell Grounds Sparkly Gem #4 - Roost Shiny Gem #2 - RoostĬhapter 6 Sparkly Gem #6 - Ikenfell Grounds Rare Gem #19 - Orchard Shiny Gem #1 - Cemetery Rare Gem #17 - Spirit OvalĪfter Spirit Oval and Bax removing red vine. Rare Gem #13 - Twilight Yard Rare Gem #14 - Astronomy Tower Rare Gem #15 - Great Hallīathroom stall doors puzzle. Reward for winning 1-on-1 battle against Gilda. Giselbert Family Room - click on bookcase to make it disappear. Rare Gem #6 - Southern Dorms Rare Gem #7 - Alchemy Lab Сlick on tree to make it disappear - must first interact with Bea in screen just east of Southern Dorms entrance.Īrea with gem is invisible at first, go through wall to make it appear. Rare Gem #2 - Ikenfell Grounds Rare Gem #3 - Ikenfell Grounds Rare Gem #1 - Forest Of Secrets Chapter 2 ![]() Guide To Gem Locations (Where To Find) Chapter 1 Sparkly Gem #1 - Road To Ikenfell Here you can find all locations of rare gems, sparkly gems and shiny gems. ![]()
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